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Space Element was a second year project developed over 3 months in a team of 4, with 3 Designers and one Indie Developer. 

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As the Project Lead my contributions include:

  • Scheduling meetings with the other team members

  • Encouraging discussion about the game and the decisions being made

  • Organising Playtests and recording feedback

  • Assisting in other areas of development, including:

    • Prototyping and further developing the game mechanics​

    • Finishing and iterating the enemy ai, including creating new enemy types

    • Creating and implementing UI, with the art developed by another designer

    • Recording and editing the gameplay trailer

  • Setting up game feel and the core gameplay loop

  • Prototyping and developing a boss battle, before eventually cutting it for scope and time

  • Documenting and fixing bugs as they appeared

  • Setting up the level layouts and enemy spawns

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© 2023 by Neil Beattie. Created with Wix.com

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