NEIL BEATTIE
GAMES DESIGNER

Space Element was a second year project developed over 3 months in a team of 4, with 3 Designers and one Indie Developer.
As the Project Lead my contributions include:
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Scheduling meetings with the other team members
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Encouraging discussion about the game and the decisions being made
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Organising Playtests and recording feedback
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Assisting in other areas of development, including:
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Prototyping and further developing the game mechanics
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Finishing and iterating the enemy ai, including creating new enemy types
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Creating and implementing UI, with the art developed by another designer
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Recording and editing the gameplay trailer
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Setting up game feel and the core gameplay loop
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Prototyping and developing a boss battle, before eventually cutting it for scope and time
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Documenting and fixing bugs as they appeared
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Setting up the level layouts and enemy spawns