NEIL BEATTIE
GAMES DESIGNER
RPG / INVENTORY Systems
This is my RPG system based on a Stage Play, and developed to be as modular as possible, taking advantage of Parent and Child actors. Along with this, I also developed an inventory system, allowing for particular items to stack, taking up a finite inventory space, and having access to those items to use/drop/reorganise. While each of these systems work fully separate from each other, having them both in the same system gives each a huge boon in usability, being able to get into combat with enemies, then using healing potions to recover HP either during or after combat to keep yourself healthy longer. I have also utilised the Parent/Children enemies to create a subset of NPC's, some friendly, some you can fight, and allowing for any number of conversations to take place.
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