NEIL BEATTIE
GAMES DESIGNER

Mic Drop was a final year project developed over the course of 3 months by a team of 13, 3 Designers, 3 Programmers, an Animator, 2 Character Artists and 4 Environment Artists.
As the Technical Designer my contributions include:
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Designing player/gameplay mechanics
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Mechanic Prototypes and iterations
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Game Design Documentation
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Creating and updating Spreadsheets
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Develop level mechanics
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QA testing and bug tracking
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Working closely with programmers on things such as character mechanics and movement
However, being a relatively small team, I made sure to keep myself flexible and ready to help on any other areas that may be needed:
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Listing, creating and implementing particles
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Gathering and implementing audio
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Blocking out levels
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Assisting with art passes, namely lighting
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Iterating upon level designs