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Borderlands Zero.PNG

Borderlands Zero was a second year project developed over the course of 3 months by a team of 20, 14 Designers and 6 Environment Artists.

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As the Lead Designer my contributions include:

  • Creating and updating the Game Design Document

  • Delegating tasks and scheduling deadlines

  • Organising playtest sessions and documenting feedback

  • Organising and presenting the Design half of the Presentations

  • Keeping close communication with the Art Lead about the games needs and changes

  • Frequently discussing ideas with the team to make sure they are well thought through and challenged

  • Consistently questioning the scope of the project and cutting when necessary

  • Helping my team members with in design work in and outside of engine when necessary

  • Jumping into engine work to make sure deadlines were met

  • Discussing and working closely with the art team when it came time to art pass

  • Set up and run the teams Trello to keep tasks updated and accessible at any time

  • Listing and prioritising bugs as and when they were found

  • Developing, recording and editing the Vertical Slice of the project

  • Constantly give constructive feedback to the designers work throughout

  • Organise and run team meetings

  • Prototype mechanics

  • Block out locations

  • Player Feedback

  • UI Iteration

  • Implementing and developing puzzles

  • Merging everyone's design and art files into one master file to be worked on, and fixing all the bugs that would come along with that

© 2023 by Neil Beattie. Created with Wix.com

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