NEIL BEATTIE
GAMES DESIGNER

Borderlands Zero was a second year project developed over the course of 3 months by a team of 20, 14 Designers and 6 Environment Artists.
As the Lead Designer my contributions include:
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Creating and updating the Game Design Document
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Delegating tasks and scheduling deadlines
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Organising playtest sessions and documenting feedback
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Organising and presenting the Design half of the Presentations
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Keeping close communication with the Art Lead about the games needs and changes
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Frequently discussing ideas with the team to make sure they are well thought through and challenged
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Consistently questioning the scope of the project and cutting when necessary
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Helping my team members with in design work in and outside of engine when necessary
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Jumping into engine work to make sure deadlines were met
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Discussing and working closely with the art team when it came time to art pass
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Set up and run the teams Trello to keep tasks updated and accessible at any time
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Listing and prioritising bugs as and when they were found
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Developing, recording and editing the Vertical Slice of the project
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Constantly give constructive feedback to the designers work throughout
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Organise and run team meetings
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Prototype mechanics
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Block out locations
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Player Feedback
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UI Iteration
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Implementing and developing puzzles
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Merging everyone's design and art files into one master file to be worked on, and fixing all the bugs that would come along with that